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 New Map and game style

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Recabilly
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PostSubject: New Map and game style   Tue Aug 18, 2009 7:38 pm

not sure if it works completely so I need people in Halo3 to try it out with me, it's my first Forge so hopefully it's not too bad

I actually think it's pretty cool

the idea is that a 1 man team with a sniper is at the top of a tower, the others will try there best to kill the sniper by taking any way they can find, under the tower are two teleporters that lead to the top of the tower which will make it easier to kill the sniper

I think I need to make the game type a zombie game

at the top of the tower is a sniper and a bubble shield to help the sniper as much as possible

within this map there are swords, hammers, and even a spartan laser to try and kill this sniper

there are ways to get to the teleporters but you need to find your own way which seems nearly impossible at first.

go to my file share!

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Recabilly

I need some help making this map work so please be honest Smile

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Flamingopython
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PostSubject: Re: New Map and game style   Thu Aug 20, 2009 10:45 pm

lol sounds fun
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Recabilly
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PostSubject: Re: New Map and game style   Sat Aug 22, 2009 4:14 pm

yeah I played with W33ZY and it was actually fun, I changed a bit in the map so I need to put that in my file share too

it's awesome

oh and I made a map to help me with snipers

it's just a fusion coil flying across the map and you on the other side in a box trying to snipe it

so far it's actually working, especially with my no scopes

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Flamingopython
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PostSubject: Re: New Map and game style   Sat Aug 22, 2009 5:49 pm

lol nice training. lol i know! you should make a POW training camp!
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PostSubject: Re: New Map and game style   Sun Aug 23, 2009 3:15 am

what kind of training?

I know this sniper one is helping me because I've been doing better in H3 sniping

maybe I should make it a bit better... idk but how would I make a training map?

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Flamingopython
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PostSubject: Re: New Map and game style   Sun Aug 23, 2009 9:40 pm

hmm just overall training. like improving aim you have so far a good system. maybe after a few minutes on the first one you move on to a harder one where its two launched fusion coils instead of one. to go into specifics we need to talk on xbl
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PostSubject: Re: New Map and game style   Sun Aug 23, 2009 9:59 pm

well the one is hard enough hahaha but I think I have an idea on granade throwing

lol have a bunch of boxes stacked together and in the center a whole, and if you throw it into the whole then you see a huge explosion from behind, but only if you throw it right

then!!! then there can be like a bunch of cones flying past you and you need to whack them or something lol

I need more ideas!!! lol

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Flamingopython
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PostSubject: Re: New Map and game style   Tue Aug 25, 2009 10:00 am

lol i have ideas and POW playground is done!!
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PostSubject: Re: New Map and game style   Tue Aug 25, 2009 9:38 pm

oh wow yay!!! lol Very Happy

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Flamingopython
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PostSubject: Re: New Map and game style   Wed Aug 26, 2009 12:41 am

lol yep my friend just needs to put it on his file share
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PostSubject: Re: New Map and game style   Wed Aug 26, 2009 12:42 am

lol yep my friend just needs to put it on his file share
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PostSubject: Re: New Map and game style   Thu Aug 27, 2009 2:54 pm

tell me when it's up there because I wanna play it Razz

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Flamingopython
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PostSubject: Re: New Map and game style   Fri Aug 28, 2009 11:52 pm

lol i keep forgetting!
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POW W33ZY
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PostSubject: Re: New Map and game style   Sat Aug 29, 2009 5:48 pm

rec if u need help i'm really good at forging! but im not gonna be on the whole weekend cause im on college campus with my girlfriend for the weekend so hit me up like monday night!
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PostSubject: Re: New Map and game style   Tue Sep 01, 2009 12:58 am

I'll try and get on sometime this week and hopefully you will be on and you can help me out Smile

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PostSubject: Re: New Map and game style   Sat Sep 05, 2009 11:19 pm

rec you should set up a wall with windows that you can run down and have cones on the other side at different distances and heights and you have to shoot it with a br..... and have them on instant respawn so everyone has to hit them.... oh yea.... just like a shooting range.. but you have to run through the hall to make it harder lol
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